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It also provides core features such as dealing with lagging players, allow players to go afk in a different dimension adding AFK tags to their names, some location coordinate features, account management and global stats.
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The goal is to setup a wiki on Github for full documentation, that means below information is just a quick summary of some of the more important resources included and what they do. Or visit the project home page to get all the files in a zip archiveĬommunity support, feedback/suggestions/contributions and bug tracking.Ī collection of 100+ pictures summarizing the game mode can be found at our image hosting site WussIMG Back in the past I used to post a new topic for each resource within this game mode, today there are so many resources that it's better to gather them all in this topic including updates, suggestions, bug reports and other news. Like most open source projects it's available at Github which also makes it easy for anyone who would like to contribute to the project. The project is licensed under the BSD-2-clause license so you are free to download, modify and/or redistribute the full project (or parts of it) as long the original authors names written at the top of each file is left untouched, these are found at the top of each file. It's also one of the most optimized game modes with this amount of features available, as it was initially developed to work on 20 years old hardware. The strict coding guidelines ensure that the code is easy to read and understandable even for people with poor knowledge in Lua scripting. GTW-RPG is the most advanced open source RPG/CnR/Turfs/Jobs/Basic role play game mode started in early 2012, the main goal has been to write something unique, but still not too confusing for players used to other game modes, defining themselves as "RPG".